Coming up with this list was far more difficult than I had originally anticipated. There are still so many wonderful games that I knowingly left out of my list and it is almost painful for me to do so, but I had to narrow it all down to the top ten games that I personally felt had left the biggest personal impact upon me.
10. Sam & Max Hit The Road (PC, 1993)
This is the first video game that I remember beating all the way. That is important because it was also the first time I ever felt that small rush of endorphins that come along whenever you are deeply engaged in the act of playing a game to the point where every little thing matters and every moment of solving another part that brings you closer to your conclusion is what compels you forward. Even though I had begun playing games in 1990, I genuinely doubt I was ever able to actually beat any of them. I mean , come on, let's get serious here: who could REALLY beat the original Super Mario Bros on the NES back in the day? NO ONE... except maybe Adam Silvers. Anyway, Sam & Max was the first LucasArts point and click game that I ever played and it remains my favorite (even though Full Throttle is right behind it). Its combination of humorous characters, great puzzles, awesome graphics (for the time period) and an absolutely brilliant soundtrack with fantastic voice acting were stellar. Bungee jumping off of Mt. Rushmore for the first time remains one of my favorite gaming moments ever. 9. Tetris & Dr. Mario (SNES, 1994)
As far as video game compilations are concerned, this unholy duo brought forth upon the SNES in 1994 is STILL the greatest combination of two genre breaking juggernauts of puzzle madness. Tetris was one of the first games on the Nintendo that I remember ever playing so much that I got my Mom and Dad to play it with me. To go on about its status as a classic game would be redundant. I have nothing but sweet nostalgia for those 8 bit days when a game like this was considered top of the line home entertainment. Simple, repetitive, addictive, and pure; THAT is gaming at its roots. Dr. Mario, on the other hand, is quite possibly the most fun 2 player puzzle game to have ever existed. Just ask Cara, she plays it like it's going out of style. The fact that I can still play both games with the same zeal and fervor I had over 15 years ago is a testament to their agelessness and ingenuity.
8. Metal Gear Solid (PSX/PS2/PS3, 1998 ~ 2008)
Stretching across ten years and 3 generations of consoles, the Metal Gear series were (and still are) the absolute benchmark for console gaming. The quality of game design, storytelling, music, characters, and cerebral genre jumping mayhem knows no boundaries. Whether it was the icy cold atmosphere in MGS, the postmodern mindfuck of MGS2, the cinematic adventure that unfolds in MGS3, or the dark, heartfelt, and epic conclusion in MGS4, the Metal Gear series literally had it all. You couldn't play one game without eventually getting to the other three. Why? Because Solid Snake is the baddest motherfucker in gaming, bar none, and he knows that in the hearts of all gamers, he can never truly die, even if you're playing as Raiden. It is impossible for me to pick a single game because they are all so closely tied to one another, so i'll just opt for the essential collection boxset that came out in 2008. The amount of material present in the first 3 games alone is staggering and it should be a litmus test for all future game developers whenever they are trying to figure out how to increase a game's replayability.
7. Star Tropics (NES, 1990)
Star Tropics is a deeply important game to me because it was the first game that introduced me to many concepts that would eventually shape and create my undying appreciation of RPGs. That included everything from finding newer weapons to getting stronger by locating hearts to increase your health as well as randomly exploring and talking to NPCs (Non playable characters). Aside from the fantastic 8 bit music, this game was simply fun. From the increasingly impossible puzzles to the many mysteries that unfold as you travel across C-Island in search of your uncle, this game held me in awe with its consistently simple, yet unnervingly challenging premise. Plus, your character's name is Mike Jones! Who? Just kidding. Even though I never managed to beat the game because it was just damn near impossible near the end, I remember feeling exhilarated whenever I defeated certain bosses and uncovered new paths to explore and THOSE are the moments in gaming that you really cherish above all else.
6. DOOM (PC, 1993)
Even though the first FPS game that I ever played was WOLFENSTEIN 3D, it was the utterly peerless sci-fi violence of DOOM that was essentially my gateway into first person gaming. I remember getting my Dad to drive me to the mall to buy the shareware demo (which only had the first 9 levels) at an EB store for like $5 whenever it had just come out and I played those 9 levels until I had them memorized. Even though DOOM 2 might have been a better game, it was the first installment that provided me with countless hours worth of 'fragging' fun because I was just so enthralled by its dark mischievous gore and blatantly obnoxious Satanic overtones. In my opinion, what separates a good game from a great one is that you can replay a great one 15 different times, knowing that you'll still get the same results, but doing it anyway. With DOOM, that certainly was the case for me. If the youngsters of today with all their fancy Call of Duty Modern Warfare games could have only been there for this game. Too bad you don't need to type in IDDQD nowadays because those games are so watered down and neutered.
5. Resident Evil 2 (PSX, 1998)
The first Resident Evil game scared the shit out of me. I literally freaked out the first time I opened a door and a zombie was waiting there to attack me. I couldn't play it alone or at night, it was THAT scary to me. Obviously, it should come as no surprise that the second game in the franchise was all that..AND A BAG OF CHIPS. It was also one of the first games that I remember buying with money that I had saved while working at Pizza Hut. Therefore, it was my "working class game" and I was proud to play it. This game basically took everything awesome about the first game and added more of it: More levels, more characters, more of a story, better graphics, more monsters, more puzzles, and more reasons than ever to replay it with the inclusion of the A and B games. Me and the Big Bopper played this game religiously, to the point where it was a Friday night ritual to watch each other blasting through zombies and mutant creatures while trying to figure out all the puzzles and locating enough green and red herbs to heal ourselves. As an introduction to survival horror games, I couldn't think of a better title to recommend to anyone, especially with a commercial like this!
4. Final Fantasy VII (PSX, 1997)
Quite possibly the most important game that I've ever played in my life, Final Fantasy VII was a force of nature that utterly consumed my life for the better part of 3 weeks during my freshman year of high school. The only other game that ever came close to recreating the emotional and compulsive obsession that I had at the time was XENOGEARS, but whereas that was merely a very passionate fling, FF7 held me in its arms and kissed me gently under the moonlight while telling me that it would spend the rest of its life with me. Having played the hell out of the classic golden age of SquareSoft SNES RPGs (Final Fantasy 3, Chrono Trigger, Secret of Mana, etc.), I was no stranger to Square's epic games, but none of it prepared me for the magnificent journey that I undertook as Cloud Strife on his mission to save the world. The unparalleled diversity of its characters, the universal scope of its narrative, the genuine beauty of its score, and the endlessly addictive nature of its core gameplay were so incredibly polished and well done that I find it hard to believe that the people responsible for creating the game didn't actually live inside the confines of its digital world. It is strange now to remember how beautiful the game was back then with its blocky 3D rendered graphics. As sprawling as the city of Midgar was to me whenever I had begun to finally explore its nether regions, words couldn't describe the sense of shock, wonder, and genuine amazement that filled me whenever I left the city for the first time and I realized just how much of the world I had in front of me to explore. Few titles have ever reached the Corinthian heights established by this behemoth of a game and it is doubtful that many more ever will.
3. Team Fortress 2 (PC, 2007)
This game was what brought me back into video games after my long hiatus away from them during the "extended" time period in my life whenever I went to college. To be fair, I should just say that it was Valve's brilliant Orange Box that made me come back full circle, since every single game in that compilation was a 5 star winner, but I was (and still am) the most fond of this brilliant and bloody Pixar-on-steroids shooter. On top of the mind-blowing graphics, the absolutely hilarious voice acting, the ridiculous cartoon violence and the immaculate level design, Team Fortress 2 is still one of the only online multiplayer games that you can start playing whenever you want and NOT have to go against a steep learning curve (unlike COUNTERSTRIKE or any online RTS game). The brilliant class system in the game is one of the most balanced of all online games, as each class is perfectly manufactured for their own respective and unique abilities, as well as their own individual weaknesses. I'll never forget the rush I felt whenever I backstabbed someone for the first time as a spy or the adrenaline pumping ferocity of ubercharging a heavy and rushing into an enemy compound and watching the Russian heavy destroy a nest of turrets and teleporters with Sascha, his minigun. So many moments like that, combined with an incredible healthy and fun online community, an out of control mod scene, constant updates 3 years after the game's release (all completely free), and Valve's own insistence of relying HEAVILY upon the input of fans is what keeps me coming back.The kind of symbiotic relationship that exists between the makers and the players is rare, unique, and it is an example that ALL video game developers (regardless of genre) should study and follow. Now, who touched my gun?!
2. Final Fantasy Tactics (PSX, 1998)
This game is incredibly meaningful to me for many reasons, the most important being that it reminds me alot of a friend I had who is sadly no longer with us anymore. I know that I shouldn't bring my personal life into a writeup about video games, but sometimes, the two are inseparable. Final Fantasy Tactics was a game that I immediately fell in love with the first time I ever played it because it reminded me of my number one favorite video game of all time (you might as well just scroll down there and take a quick look if you're curious). What can I say though, SquareSoft was on a role back in the late 90s, doing nothing but dropping bombs left and right. I know alot of people will be quick to say that there is no way that a turn-based strategy RPG could be anything but fun, yet this game is probably the best example of just how incredibly deep (and subsequently "fun") the genre can get. By making the action turn based, a high level of strategy is involved and you'll find out very quickly how intense, difficult, and addicting the battles can become. The enormous range of fighting styles, combined with brilliantly rendered isometric 3D graphics provides you with a genuinely endless array of different ways in which you can experience each battle, which was made possible because of the fully rotatable three dimensional battlefields. I also need to mention that the story that unfolds is one of the most complex and deeply fulfilling examples of video game writing ever put into the genre and because of that, the sense of commitment that I felt as I put time into this game was incredible, unmatched by almost all other games. Final Fantasy Tactics is simply a beast of a game, one for the ages that I can only hope will live on infinitely.
1. Shining Force (Sega Genesis, 1992)
Where do I start with this one? My all time favorite video game, no questions asked, is this brilliantly under appreciated gem of an RPG from 1992. I can't even remember the first time I rented it, but I know for a fact that I re-rented it more than once before eventually buying it brand new at a Kay Bee toy store in 1996 for $20. This game has felt like it's been a part of me ever since I was able to keep track of video games. It had everything that I was obsessed with as a young kid: fantasy, Japanese anime, wizards, cartoons, dragons, ninjas, lazer beams, monsters, and a main hero who happened to look ALOT like me whenever I was 10 years old, at least according to myself. The role playing elements, the level building, the turn based strategy, it all worked in my favor because I realized how much I enjoyed the sort of laid back approach (combined with a heightened sense of focus) that came with playing RPGs. As ridiculous as the front cover seems, the gameplay mechanics and the visual aesthetic in the game comprised everything that I now value in a good game: easy to understand approach, intuitive controls, an open-ended fighting system and a gradual shift in difficulty that creates that yearning desire to move forward and get to the next level. The really amazing Steampunk look (still a new thing in 1992) was just icing on the cake. Perhaps it is just nostalgia working itself in my mind, but it is irrelevant to me because I simply LOVE this game. Shining Force is the perennial favorite that I keep returning to year after year, a hidden jewel that manages to breathe life into itself repeatedly without any help. If a gaming heaven exists, my one sole wish would be to replay this game again for the first time and re-experience the genuine joy I felt as a young kid, playing the first level all over again as though it were an undiscovered continent, just waiting to be explored.
Quite possibly the most important game that I've ever played in my life, Final Fantasy VII was a force of nature that utterly consumed my life for the better part of 3 weeks during my freshman year of high school. The only other game that ever came close to recreating the emotional and compulsive obsession that I had at the time was XENOGEARS, but whereas that was merely a very passionate fling, FF7 held me in its arms and kissed me gently under the moonlight while telling me that it would spend the rest of its life with me. Having played the hell out of the classic golden age of SquareSoft SNES RPGs (Final Fantasy 3, Chrono Trigger, Secret of Mana, etc.), I was no stranger to Square's epic games, but none of it prepared me for the magnificent journey that I undertook as Cloud Strife on his mission to save the world. The unparalleled diversity of its characters, the universal scope of its narrative, the genuine beauty of its score, and the endlessly addictive nature of its core gameplay were so incredibly polished and well done that I find it hard to believe that the people responsible for creating the game didn't actually live inside the confines of its digital world. It is strange now to remember how beautiful the game was back then with its blocky 3D rendered graphics. As sprawling as the city of Midgar was to me whenever I had begun to finally explore its nether regions, words couldn't describe the sense of shock, wonder, and genuine amazement that filled me whenever I left the city for the first time and I realized just how much of the world I had in front of me to explore. Few titles have ever reached the Corinthian heights established by this behemoth of a game and it is doubtful that many more ever will.
3. Team Fortress 2 (PC, 2007)
This game was what brought me back into video games after my long hiatus away from them during the "extended" time period in my life whenever I went to college. To be fair, I should just say that it was Valve's brilliant Orange Box that made me come back full circle, since every single game in that compilation was a 5 star winner, but I was (and still am) the most fond of this brilliant and bloody Pixar-on-steroids shooter. On top of the mind-blowing graphics, the absolutely hilarious voice acting, the ridiculous cartoon violence and the immaculate level design, Team Fortress 2 is still one of the only online multiplayer games that you can start playing whenever you want and NOT have to go against a steep learning curve (unlike COUNTERSTRIKE or any online RTS game). The brilliant class system in the game is one of the most balanced of all online games, as each class is perfectly manufactured for their own respective and unique abilities, as well as their own individual weaknesses. I'll never forget the rush I felt whenever I backstabbed someone for the first time as a spy or the adrenaline pumping ferocity of ubercharging a heavy and rushing into an enemy compound and watching the Russian heavy destroy a nest of turrets and teleporters with Sascha, his minigun. So many moments like that, combined with an incredible healthy and fun online community, an out of control mod scene, constant updates 3 years after the game's release (all completely free), and Valve's own insistence of relying HEAVILY upon the input of fans is what keeps me coming back.The kind of symbiotic relationship that exists between the makers and the players is rare, unique, and it is an example that ALL video game developers (regardless of genre) should study and follow. Now, who touched my gun?!
2. Final Fantasy Tactics (PSX, 1998)
This game is incredibly meaningful to me for many reasons, the most important being that it reminds me alot of a friend I had who is sadly no longer with us anymore. I know that I shouldn't bring my personal life into a writeup about video games, but sometimes, the two are inseparable. Final Fantasy Tactics was a game that I immediately fell in love with the first time I ever played it because it reminded me of my number one favorite video game of all time (you might as well just scroll down there and take a quick look if you're curious). What can I say though, SquareSoft was on a role back in the late 90s, doing nothing but dropping bombs left and right. I know alot of people will be quick to say that there is no way that a turn-based strategy RPG could be anything but fun, yet this game is probably the best example of just how incredibly deep (and subsequently "fun") the genre can get. By making the action turn based, a high level of strategy is involved and you'll find out very quickly how intense, difficult, and addicting the battles can become. The enormous range of fighting styles, combined with brilliantly rendered isometric 3D graphics provides you with a genuinely endless array of different ways in which you can experience each battle, which was made possible because of the fully rotatable three dimensional battlefields. I also need to mention that the story that unfolds is one of the most complex and deeply fulfilling examples of video game writing ever put into the genre and because of that, the sense of commitment that I felt as I put time into this game was incredible, unmatched by almost all other games. Final Fantasy Tactics is simply a beast of a game, one for the ages that I can only hope will live on infinitely.
1. Shining Force (Sega Genesis, 1992)
Where do I start with this one? My all time favorite video game, no questions asked, is this brilliantly under appreciated gem of an RPG from 1992. I can't even remember the first time I rented it, but I know for a fact that I re-rented it more than once before eventually buying it brand new at a Kay Bee toy store in 1996 for $20. This game has felt like it's been a part of me ever since I was able to keep track of video games. It had everything that I was obsessed with as a young kid: fantasy, Japanese anime, wizards, cartoons, dragons, ninjas, lazer beams, monsters, and a main hero who happened to look ALOT like me whenever I was 10 years old, at least according to myself. The role playing elements, the level building, the turn based strategy, it all worked in my favor because I realized how much I enjoyed the sort of laid back approach (combined with a heightened sense of focus) that came with playing RPGs. As ridiculous as the front cover seems, the gameplay mechanics and the visual aesthetic in the game comprised everything that I now value in a good game: easy to understand approach, intuitive controls, an open-ended fighting system and a gradual shift in difficulty that creates that yearning desire to move forward and get to the next level. The really amazing Steampunk look (still a new thing in 1992) was just icing on the cake. Perhaps it is just nostalgia working itself in my mind, but it is irrelevant to me because I simply LOVE this game. Shining Force is the perennial favorite that I keep returning to year after year, a hidden jewel that manages to breathe life into itself repeatedly without any help. If a gaming heaven exists, my one sole wish would be to replay this game again for the first time and re-experience the genuine joy I felt as a young kid, playing the first level all over again as though it were an undiscovered continent, just waiting to be explored.